Publications | VR and AR Lab | NC State ISE

Publications displayed at a conference. Posters are set up in rows for views to walk through and talk about the projects.

Publications

Last Updated: 12/06/2024 | All information is accurate and still up-to-date

Publications

These publications highlight the ongoing research and innovation in virtual and augmented reality (VR/AR) at our lab. Through these works, we aim to share our findings and contribute to the expanding body of knowledge in the field. Additionally, we offer valuable insights to the broader scientific and academic community, fostering collaboration and the exchange of ideas. By reviewing these publications, you will be able to explore how our projects are continuously advancing the use of VR/AR to solve real-world challenges. Moreover, we invite you to delve deeper into our work and discover the significant impact of our research across various fields. Ultimately, these publications reflect our unwavering commitment to pushing the boundaries of VR/AR technology and driving innovation forward.

Students listen to a presentation about Hurricane Katrina at the Hunt Library's visualization lab. The visualization lab is often used to showcase publications.

Peer-review Journals

Publications in peer-reviewed journals are crucial for advancing scientific knowledge. Through these publications, researchers share their findings with a wider audience. Additionally, the peer review process ensures that the research is both credible and valuable. As a result, you can trust that the work contributes to meaningful progress in the field.

Also, Bold text indicates the co-author(s) is a graduate or undergraduate advisee.

VARL Peer Review Journals

Perera, G. N., Hey, L. A., Chen, K. B., Morello, M. J., McConnell, B. M., & Ivy, J. S.* (2022). Checklists in Healthcare: Operational Improvement of Standards using Safety Engineering-Project CHOISSE— Specifically, a framework for evaluating the effects of checklists on surgical team culture. Applied Ergonomics, 103, 103786.

Chen, K. & Chen, K. B.* (2021). Task-Oriented and Imitation-Oriented Movements in Virtual Reality Exercise Performance and Design. Human Factors, 00187208211010100.

Ho, Y.-M.*, Lin, J.-H., Chen, K. B., Examining the relationship between driver characteristics and critical target identification failures, Transportation Research Record, 2019.

Deng, Y., Shirley, J., Rose, T.*, Geary, L., Feltner, D., Chen, K., Hoyle, J., Dutt, M., Kaber, D. B., A usability assessment of riding lawn-mowing equipment with varying levels of design standards compliance. Applied Ergonomics, 78, 76–85, 2019.

Rose, T.*, Nam, C.S., Chen, K. B., Immersion of Virtual Reality for Rehabilitation – Review, Applied Ergonomics, 69, 153–161, 2018.

Chen, K. B., Sesto, M. E., Ponto, K., Leonard, J., Mason, A., Vanderheiden, G., Williams, J, Radwin, R. G., Use of virtual reality feedback for patients with chronic neck pain and kinesiophobia. IEEE Transactions on Neural Systems and Rehabilitation Engineering25(8), 1240-1248 DOI 10.1109/TNSRE.2016.2621886

Xu, X., Robertson, M., Chen, K.B., Lin, J.H., McGorry, R.W. (2017). Using the Microsoft Kinect™ to assess 3-D shoulder kinematics during computer use. Applied Ergonomics 65, 418-423.

Chen, K. B., Xu, X., Lin, J.-H., Radwin, R. G., Evaluation of Older Driver Head Functional Range of Motion using Portable Immersive Virtual Reality, Experimental Gerontology, 70: 150-156, 2015.

Conference Proceedings, Presentations, and Posters

Publications such as conference proceedings, presentations, and posters provide valuable insights into ongoing research. Additionally, these formats allow researchers to share their findings. Furthermore, they promote collaboration and feedback. By attending these events, you can explore new ideas and stay informed on the latest advancements in various fields.

Also, *Denotes presenter.
Bold text indicates the co-author(s) is a graduate or undergraduate advisee.

VARL Conference Proceedings, Presentations, and Posters

Wu, L.* & Chen, K. B., Integrate Motion Tracking to Interface Virtual Reality for Ergonomics and Human Factors Training. Poster presentation at Applied Ergonomics Conference of IISE, Orlando, FL, 2022.

Chen, K. & Chen, K. B., Examine human perception of weight during loaded standing and walking. Specifically, in Proceedings of the Human Factors and Ergonomics Society Annual Meeting (Vol. 65, No. 1, pp. 101-105), 2021.

Wu, L.* & Chen, K. B., Effect of body-gender transfer in virtual reality on the perception of sexual harassment. Specifically, in Proceedings of the Human Factors and Ergonomics Society Annual Meeting (Vol. 65, No. 1, pp. 1089-1093), 2021.

Ho, Y.-M.*, Hou, P.-Y., and Chen, K. B., Future Direction of Healthcare: Leverage Text Analytics to Identify Health Information Technology Trends. Specifically, in Proceedings of Human Factors and Ergonomics in Health Care Symposium, 2019.

Ho, Y.-M.* and Chen, K. B., Studying driver characteristics and critical target perception using cost-effective virtual reality system. Specifically, in Proceedings of Transportation Research Board Annual Meeting, 2019.

Rose, T.*, Nam, CS, and Chen, K. B., Effect of levels of immersion on presence and objective outcome measures in virtual occupational training. Specifically, in Proceedings of the Human Factors and Ergonomics Society Annual Meeting, 2018.

Deng, Y., Shirley, J., Rose, T.*, Feltner, D., Chen, K. B., Hoyle, J., Dutt, M., Kaber, D., Development of a Usability and Functionality Assessment Tool for Riding Lawn Equipment, International Annual Meeting of the Human Factors and Ergonomics Society, Austin, TX, 2017.

Publications and Projects

Publications help share new findings with the broader scientific community. Furthermore, they advance knowledge in the field by making the results accessible to a wider audience. Through peer-reviewed journals, conference proceedings, and presentations, researchers can effectively showcase their work, receive valuable feedback, and collaborate with others. In addition, publications ensure that the impact of research reaches an even broader audience, ultimately contributing to the growth and development of technologies and solutions that address real-world problems.

As a result, by publishing, researchers not only make their work more accessible but also further the progress of innovation and discovery across various disciplines. Consequently, publications serve as a key driver in the continuous evolution of scientific knowledge and technological advancements.

Students explore an exhibit in the iPearl Innovation Studio before presenting their research at the summer Research and Creativity Research Symposium in the DH Hill, Jr. Library.

If you’re interested in our work, feel free to explore our projects to learn more.