Scale Worlds | VR | NC State

Scale Worlds
About
Funded by the National Science Foundation, the Scale World project investigates how an immersive environment can enhance students’ understanding of scientific scale. Scale Worlds’ interdisciplinary research team developed a learning environment where users experience size comparisons that are impossible in daily life. Scale Worlds allows students to “shrink” to the size of an atom or “grow” to the scale of a planet by powers of ten, providing an embodied experience that fosters a more accurate mental model of the scientific world.
People

Karen Chen, PhD
Principal Investigator
Associate Professor
College of Engineering

Cesar Delgado, PhD
Co-Principal Investigator
Associate Professor of STEM Education
College of Education

Matthew Peterson, PhD
Co-Principal Investigator
Associate Professor of Graphic & Experience Design
College of Design
Participating students
- Khalid Alharbi
- Nicolas Boada
- Liz Chen
- Fangyuan (Sophie) Cheng
- Mitchell Dunning
- Enes Eroglu
- Emily Fang
- Tyler Harper-Gampp
- Quinn Hilligoss
- Meghan Jack
- Ashwin Ramesh Kannan
- Robert Kulasingam
- Ruth Mathenge
- Olga Njai
- Rebecca Planchart
- Catherine Reckard
- Brian Sekelsky
- Stephen Trembath-Reichert
- Amanda Williams
- Anantaya (Grace) Wonaphotimuke
- Linfeng Wu
Advisory board members
- Meredith Davis
- Robb Lindgren
- Thomas Tretter
Impact
Over 400 elementary, middle school, high school, community college, and undergraduate students, as well as members of the community, have experienced Scale Worlds in research and outreach events.
Resources
Scale Worlds is an educational technology tool developed as a part of a research project. Files and instructions are available to the public.
Publications
The project team has published in three disciplinary areas: STEM education, human factors and HCI (human-computer interaction) and design.
STEM Education Publications
Harper-Gampp, T., Delgado, C., You, H., Peterson, M., & Chen, K.B. (in press). Measuring size and scale: The development and validation of the Assessment of Size and Scale Cognition (ASSC). Research in Science Education.
Harper-Gampp, T., Delgado, C., Alharbi, K., Peterson, M., & Chen, K. B. (2024, July). Does shrinking and growing in VR induce awe among young students? In R. Lindgren, T. Asino, E. A. Kyza, C. Looi, D. T. Keifert, & E. Suárez (Eds.), Proceedings of the 18th International Conference of the Learning Sciences (pp. 2447–2448) International Society of the Learning Sciences.
Delgado, C., Harper-Gampp, T., Peterson, M., & Chen, K. B. (2023). Virtual reality induces awe but possibly not accommodation. In P. Blikstein, J. Van Aalst, R. Kizito, & K. Brennan (Eds.), Proceedings of the 17th International Conference of the Learning Sciences – ICLS 2023 (pp. 1050–1053). International Society of the Learning Sciences. https://doi.org/10.22318/icls2023.115633
Spain, R., Goldberg, B., Bailey, S., Fussell, S., Bayro, A., Hale, K., Jones, A., Regina, R., Thomas, B., Owens, K., Lau, N., Dam, A., Chen, K., Sturgeon, L., Vaughn-Cooke, M., & Enebechi, N. C. (2023). Human Factors Extended Reality Showcase. Proceedings of the Human Factors and Ergonomics Society Annual Meeting, 67(1), 1495–1500. https://doi.org/10.1177/21695067231192432
Gampp, T., Delgado, C., Peterson, M., & Chen, K. B. (2022). Embodied cognition in virtual reality to support learning of scale. In C. Chinn, E. Tan, C. Chan, & Y. Kali (Eds.), International collaboration toward educational innovation for all: Overarching research, development, and practice (pp. 1900–1901). International Society of the Learning Sciences. https://dx.doi.org/10.22318/icls2022.1900
Delgado, C., & Peterson, M. (2018). An enhanced framework for scale cognition leveraging visual metaphor theory and analogical reasoning theory. In J. Kay & R. Luckin (Eds.), Rethinking learning in the digital age: Making the learning sciences count. 13th International Conference of the Learning Sciences (ICLS), volume 3 (pp. 1607–1608). London, UK: International Society of the Learning Sciences.
Human Factors and HCI Publications
Wu, L., Chen, K., Peterson, M., & Delgado, C. (2024). Sense of presence and the illusion of self-scaling in virtual learning environments. In P. Zaphiris, A. Ioannou, R. A. Sottilare, J. Schwarz, & M. Rauterberg (Eds.), HCI International 2024 – late breaking papers. HCII 2024. Lecture Notes in Computer Science, vol 15378 (pp. 195–220). Springer. https://doi.org/10.1007/978-3-031-76815-6_14
Cheng, F., Harper-Gampp, T., Planchart, R., Dunning, M., Peterson, M., Delgado, C., & Chen, K. B. (2024). Study of graphic armatures, multimodal cues and numeric measures in virtual reality on learners’ performance and workload. Proceedings of the Human Factors and Ergonomics Society Annual Meeting. https://doi.org/10.1177/10711813241269236
Chen, K. B., Harper-Gampp, T., Wu, L., Delgado, C., & Peterson, M. (2024). Learning scale in virtual reality: Human factors, deployment, and perception of immersive technology at a public middle school. Proceedings of the 2024 Human Factors and Ergonomics Society Annual Meeting. https://doi.org/10.1177/10711813241265650
Wu, L., Chen, K. B., Sekelsky, B., Peterson, M., Harper-Gampp, T., & Delgado, C. (2023, March). Shrink or grow the kids? Scale cognition in an immersive virtual environment for K-12 summer camp (poster). In 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (pp. 721–722). IEEE. DOI: 10.1109/VRW58643.2023.00203
Wu, L., Sekelsky, B., Peterson, M., Gampp, T., Delgado, C., & Chen, K. B. (2023). Scale Worlds: Iterative refinement, evaluation, and theory-usability balance of an immersive virtual learning environment. Proceedings of the Human Factors and Ergonomics Society Annual Meeting, 67(1), 2382–2388. https://doi.org/10.1177/21695067231192534
Wu, L., Sekelsky, B., Peterson, M., Gampp, T., Delgado, C., & Chen, K. B. (2022). Immersive virtual environment for scale cognition and learning: Expert-based evaluation for balancing usability versus cognitive theories. Proceedings of the Human Factors and Ergonomics Society Annual Meeting, 66(1), 1089–1093. https://doi.org/10.1177/1071181322661094
Design Publications
Planchart, R., Dunning, M., Peterson, M., Delgado, C., & Chen, K. B. (2024). Isolating and addressing theoretically-grounded limitations from the rapid translation of interaction design across media platforms. DRS 2024: Resistance, recovery, reflection, reimagination. Design Research Society. https://doi.org/10.21606/drs.2024.1187
Sekelsky, B., Peterson, M., Delgado, C.,and Chen, K. B. (2023). Preserving theoretically-grounded functions across media platforms in interaction design. In D. Sainz Molestina, L. Galluzzo, F. Rizzo, & D. Spallazzo (Eds.), IASDR 2023: Life-changing design. International Association of Societies of Design Research. https://doi.org/10.21606/iasdr.2023.500
